The first module to go to - after having entered the camp - is the 'archive'. A range of books, readers and images offered information about utopian thinking, building and living in a historical context.
The second is named 'dream room'. In this small cabin, one may reflect the recent information meditatively or while napping.
Module number three connects to the global online database: personal ideas or dreams dreamt in the 'dream room' may be researched at the 'terminal'.
The 'creative chamber' completes the process of "utopizing". Here, the visitor is asked to visualize his reflections and ideas. Thus the 'creative chamber' is furnished with a table and working tools for drawings, collages, models or text notes. Finally, the visitor's product may be left as a contribution to the camp's archive.
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